Wow, I've made quite a few free Godot packages by now

I've noticed I've written a total of 9 open source packages for the Godot engine! I'm pretty pleased with this number, nothing makes me happier than giving back to the world of free software. I created a page that I'll keep updated with links to all of the repos: http:... Read »


Godot Pannable Camera: A re-usable camera helper for Godot

I put together a little camera script that should be useful for RPGs, platformers, and RTS games in the free software Godot Game Engine. It has a top-down (or angled) camera that has built in key-bindings for panning around using WASD keys. I wrote it to quickly prototype things like... Read »


Simple puzzle game graphics with Inkscape bevels

I'm about the opposite of a graphics expert, but I have discovered that by using Inkscape's built-in filters you can very quickly make some basic, initial assets for puzzle games, or UI elements for games of other genres. This is less a tutorial, more just to inspire other artistically-challenged people... Read »


Snippet: Godot Resource Queue

Need to build a loading screen in Godot? I took the resource queue example from the Godot Documentation, and cleaned it up a bit and put it in its own repo. This allows for background loading, a progress bar type screen, etc. Maybe other people will find a use for... Read »



Snippet: NIUM's 3D effect, in Godot

Recently on /r/gamedev there was a nice article about achieving NIUM's isometric voxel-ish 3D effect using layers of sprites. It's a very simple and obvious technique, you should read it if have a minute: 2D 3D in GameMaker Studio. Well, I implemented it in Godot! A hastily put-together example... Read »


Michael B

Michael Bethencourt (@mbgamedev) is a developer based in California. He blogs about indie game development on his OS of choice, Linux.



Subscribe

Want to keep up with my tutorials, code snippets, and random musings on Linux game development? I post 2-4 times per month, so subscribe to catch 'em all!

RSS | Feedly




My code

BitBucket

GitHub

Godot: Quite a few cool scripts and other goodies, all under free licenses


Stuff I'm working on

Sawdust

An adventure in tangrams

  • Two distinct gameplay modes to suite all play styles: think fast to score big in Arcade Mode, or relax in Zen Mode
  • HD+ graphics (2560x1440)
  • Original soundtrack (also by me)

Coming to mobile in 2017