Introducing: Whiteboard

I made a cool thing: Whiteboard is slideshow application for teaching programming. It embeds a code editor, terminal, and web browser into a slide-show like interface to eliminate context-switches and dead-space, while enabling more content content to be set-up ahead of time. It's great for guiding code-heavy classroom lectures, tutorials,... Read »


Drag and drop blocks onto the board to rack up points and advance to the next level in this addictive new spin on the classic game of tangrams. Two different modes cater to both casual and hardcore-puzzler game styles: Zen mode allows you to take your time to use the... Read »

Releasing Sawdust: Mini-post-mortem

A couple months ago I wrote about realizing "enough was enough" with my feature-creeped game. Along with working on other projects, I spent some time in the next couple months cutting out features and polishing existing ones, all working under a "late-May" deadline. Now, my new (much smaller) vision for... Read »

The Blocklings

I had a blast with my Ludum Dare 38 Compo entry! It's a short (but complete!) puzzle game with 9 levels, something of a cross between Lemmings and Minecraft. Check it out here: Pretty rough in spots, and programmer art galore, but I'm happy with how it turned out. I'll... Read »

Ludum Dare 38

I'm all ready to start Ludum Dare 38! In case you don't know, it's a game dev competition / game jam to make an entire game in 48 hours. It'll be my first go at it, so I'm super pumped.... Read »

Wow, I've made quite a few free Godot packages by now

I've noticed I've written a total of 9 open source packages for the Godot engine! I'm pretty pleased with this number, nothing makes me happier than giving back to the world of free software. I created a page that I'll keep updated with links to all of the repos: http:... Read »

Godot Pannable Camera: A re-usable camera helper for Godot

I put together a little camera script that should be useful for RPGs, platformers, and RTS games in the free software Godot Game Engine. It has a top-down (or angled) camera that has built in key-bindings for panning around using WASD keys. I wrote it to quickly prototype things like... Read »

Simple puzzle game graphics with Inkscape bevels

I'm about the opposite of a graphics expert, but I have discovered that by using Inkscape's built-in filters you can very quickly make some basic, initial assets for puzzle games, or UI elements for games of other genres. This is less a tutorial, more just to inspire other artistically-challenged people... Read »

Snippet: Godot Resource Queue

Need to build a loading screen in Godot? I took the resource queue example from the Godot Documentation, and cleaned it up a bit and put it in its own repo. This allows for background loading, a progress bar type screen, etc. Maybe other people will find a use for... Read »

Snippet: NIUM's 3D effect, in Godot

Recently on /r/gamedev there was a nice article about achieving NIUM's isometric voxel-ish 3D effect using layers of sprites. It's a very simple and obvious technique, you should read it if have a minute: 2D 3D in GameMaker Studio. Well, I implemented it in Godot! A hastily put-together example... Read »