Wow, I've made quite a few free Godot packages by now

I've noticed I've written a total of 9 open source packages for the Godot engine! I'm pretty pleased with this number, nothing makes me happier than giving back to the world of free software. I created a page that I'll keep updated with links to all of the repos: http:... Read »

Godot Pannable Camera: A re-usable camera helper for Godot

I put together a little camera script that should be useful for RPGs, platformers, and RTS games in the free software Godot Game Engine. It has a top-down (or angled) camera that has built in key-bindings for panning around using WASD keys. I wrote it to quickly prototype things like... Read »

Snippet: NIUM's 3D effect, in Godot

Recently on /r/gamedev there was a nice article about achieving NIUM's isometric voxel-ish 3D effect using layers of sprites. It's a very simple and obvious technique, you should read it if have a minute: 2D 3D in GameMaker Studio. Well, I implemented it in Godot! A hastily put-together example... Read »

Game dev with Godot: Unit testing your scripts

I wrote a little helper library to help you write unit tests for the logic in your Godot game's scripts. First things first: What is unit testing and why would you want it? A unit test is just some code that checks other code to make sure it does what... Read »