Ludum Dare 38

I'm all ready to start Ludum Dare 38! In case you don't know, it's a game dev competition / game jam to make an entire game in 48 hours. It'll be my first go at it, so I'm super pumped.... Read »




Wow, I've made quite a few free Godot packages by now

I've noticed I've written a total of 9 open source packages for the Godot engine! I'm pretty pleased with this number, nothing makes me happier than giving back to the world of free software. I created a page that I'll keep updated with links to all of the repos: http:... Read »


Godot Pannable Camera: A re-usable camera helper for Godot

I put together a little camera script that should be useful for RPGs, platformers, and RTS games in the free software Godot Game Engine. It has a top-down (or angled) camera that has built in key-bindings for panning around using WASD keys. I wrote it to quickly prototype things like... Read »


Snippet: Godot Resource Queue

Need to build a loading screen in Godot? I took the resource queue example from the Godot Documentation, and cleaned it up a bit and put it in its own repo. This allows for background loading, a progress bar type screen, etc. Maybe other people will find a use for... Read »



Snippet: NIUM's 3D effect, in Godot

Recently on /r/gamedev there was a nice article about achieving NIUM's isometric voxel-ish 3D effect using layers of sprites. It's a very simple and obvious technique, you should read it if have a minute: 2D 3D in GameMaker Studio. Well, I implemented it in Godot! A hastily put-together example... Read »