Wheel of Time: Conquests is an unoffical, epic strategy board game set in the Wheel of Time. All the material needed to play can be printed from the PDFs here, and scavanged from a board game such as Risk.
Since I haven't worked on this project in a while, I decided to post what I have finished of the next version. These files are released under the same creative commons license as before. This new version better balances the factions, and includes Seanchan. The game in general still needs balancing, however.
Note: If you don't have Open Office, or are just curious about Wheel of Time: Conquests and don't care yet about getting the most recent version, you may prefer just to download the older PDFs from the next section.
On that note: any creative board game and Wheel of Time fans out there? Wheel of Time: Conquests needs a new maintainer! It's under a Creative Commons license, so feel free to take what I have and re-release it with improvements or modifications. Although you don't have to, it'd be awesome if you let me know if you make any modifications or improvements.
In order to play Wheel of Time: Conquest, download and print all PDF's listed below, or download the one zip below (which contains all the PDF's, plus the Open Document source files). You may wish to skip printing up the rulebook, and instead simply read it on-sceen.
Wheel of Time: Conquest is an unofficial, fan-made strategy board game set in the Wheel of Time fantasy universe imagined by Robert Jordan and described in his best-selling novel series. In it, you'll take the role of either the Dragon Reborn or the Nae'blis struggling for control of the continent.
All you need to play Wheel of Time: Conquest is a Risk set, some tokens, and a printer, as all the necessary playing pieces can be scavenged from a Risk-like board game, and all the rest (manual, reference-sheets, city cards, item cards, and even the game map) can be easily printed up from PDF's. The game map spans 9 pages, and forms a subtly stretched version of Randland (it's stretched in order to achieve a more even distribution of cities), with towns and the Seanchan starting locations pre-marked, and the mountain and water borders crisply defined.
Currently, only the Dragonsworn and Shadow factions are available, but I'm working now on the Seanchan, Tar Valon, and the Children of the Light.
Keep in mind that this is something of a first draft, and that it's far from completed--or even balanced. Nonetheless, it is still very playable, and fun too. Also, I've noticed a few minor typos here and there (e.g. the "Ayrth Ocean" instead of the "Aryth Ocean" on the map). These will be fixed in the next version.
I've finally finished writing an alpha version of the manual (think of it as a first draft). It's 32 pages long, sporting plenty of nice illustrations. For the cover I took artwork from the stupendous artist oRen, whose work can be found here.
Wheel of Time: Conquest is still only in its play-testing phase--so that means that you can help make it better by reporting how your game went! You can find my email address at http://michaelb.org/pm/contact.php.